Eunsun
http://eunsunkkkk.blogspot.co.nz/2013/08/reflection-one-digital-technology.html?showComment=1377681053935#c5948786103614014261
http://eunsunkkkk.blogspot.co.nz/2013/08/reflection-2-digital-technology-digital.html?showComment=1377680820380#c5784321969081348803
http://eunsunkkkk.blogspot.co.nz/2013/08/reflection-three-non-digital-technology.html?showComment=1377680625400#c6656581186793077985
Sam
http://samanthappteblog.blogspot.co.nz/2013/08/entry-one-digital-technology-digital_23.html?showComment=1377838666829#c2859491133709437388
http://samanthappteblog.blogspot.co.nz/2013/08/entry-two-non-digital-technology_23.html?showComment=1377838544431#c4784784349476231091
http://samanthappteblog.blogspot.co.nz/2013/08/entry-three-digital-technology-ipad.html?showComment=1377681506807#c1543457181487564323
Iveti
http://ivetinamomo.blogspot.co.nz/2013/08/reflection-one-non-digital-technology.html?showComment=1377856603689#c5690213114364085798
http://ivetinamomo.blogspot.co.nz/2013/08/digital-technology-cameras.html?showComment=1377856326109#c2824280146367937094
http://ivetinamomo.blogspot.co.nz/2013/08/reflection-3-non-technology-painting.html?showComment=1377838333661#c5768481875902910515
Reflection one
Sunday, 1 September 2013
Reflection Four
After
finishing part 1 and 2 of this assignment, I have been provided with the opportunity
to observe and listen to different ideas and comments in regard to ICT from my
group members, which has deepened my understanding of using ICT tools for
children’s learning and my dispositions of encouraging children to use ICT
devices.
I recognise
that ICT devices or technologies are an important part of children’s learning
and need to be integrated into their daily context. It enables young children to build up their self-confidence,
and communication skills as well as their social abilities to cope with others,
to work cooperatively, to discuss and to socialize with peers. When children are playing and learning with
technology together, they share ideas and feelings, discoveries and creations in
which they promote healthy positive social interaction. ‘Look! It is working’ or `How to do it?’ Piaget
described a learning mechanism which involved children in the active
elaboration of their own metal structures as they assimilated and accommodated
new experiences (Piaget, 1969). This would be associated with effective
learning in different context, it empowers the children to describe,
explain and justify their thinking about different aspects of the world to
others (Papert, 1980). It is likely to
be effective in supporting socio-dramatic play, too. I enjoy reading different reflections from my
group members, that children are talking and explaining to each other retelling
their understanding in different ICT contexts.
I think that new
technologies do not mean simply that we have new ways of doing things we did before,
as I myself is am typical digital-immigrant.
However, Castells (1996) has noted, technologies are also processes that
not only affect how we can make sense of the world and communicate our view to
others about it, but the impacts on knowledge building in new and dynamic
ways. That is how I see the way that technology
influences children behaviours as active and constructive learner in doing
things with ICT that have an effect on outcomes, rather than just as a user or
consumer of technology. In my understanding, one of the importance of
using ICT for children, they can build up their own knowledge via active
exploration in the ICT areas or contexts that children have defined themselves
in responding to the needs of problem solving. Technology facilitate children who are engaged
in using existing knowledge, extending or innovating current knowledge, and
creating new knowledge for specific purposes that has been defined. I have reconfirmed this when my team discussed
about technology is about helping people to solve problem. `Yes’, it is.
It fosters my understandings and dispositions again that children need
to contact with technology in order to practice their problem solving skills
(Ministry of Education). I also
realized that it is essential for me as an educator to provide children with
opportunities to share their strategies (how to do it) and to communicate and
disseminate their ideas. Because of
children can learn a great deal from each other about the varied processes and
strategies used, in order to evaluate their effectiveness (Cooper & Brna,
2004).
I believe
that technology does and will continue to play a significant role not only in early
childhood education context. It will not
replace the important activities of art, books, music, drama & concrete
play, but bring outside learning to the classroom. In my opinion, teachers who have been trained
to understand computer or familiar with different software would be benefit for
the issue. In fact,
through the whole processing of doing blog, I have been struggled by some
technical problems and need to find someone to solve it. However, through collaborative learning on
the blog, it makes the learning interesting and effectively that everyone can
share different ideas and give comments at any time. I am so glad that I have been offered an
opportunity to learn the meaning of technology and created a blog of myself that
I have never thought about of doing it.
References:
Castells, M. (1996). The
rise of the network society. Oxford: Blackwell.
Cooper, B., & Brna, P. (2004). A Classroom of the Future,
in Siraj-Blatchford, J. (Ed.). Developing
New Technologies for Young Children, Stoke on Trent, Trentham Books.
Papert, S. (1980). Mindstorms:
Children, Computers and Powerful Ideas, New York, Basic Books.
Piaget, J. (1969). The
Mechanisms of Perception, London, Routledge and Kegan Paul.
Ministry of Education. (1996). Te
Whāriki, he Whāriki Mātauranga mo ngā Mokopuna o Aotearoa: Early childhood
curriculum. Wellington, New Zealand: Learning Media.
Thursday, 22 August 2013
Reflection One – Using ICT for Children Literacy Learning
During my
last practicum, I noticed that teachers always used computers to search
appropriate educational programmes from the internet to use to interact and to
teach the children, such as children songs with animation to attract their
attention; songs with movement to stimulate children’s interest in exercise and
videos from internet for different learning purposes. Children are welcome to use the computer for
their own learning too, such as drawing on computer, stories with sounds and
words from touching screen or different kind of literacy learning games.
In the
twenty-first century, using computers and other ICT technology in the early
year education is for preparing children for their future lives to inhabit in
this `Knowledge Society’ (Selwyn, 1999).
The role of new technologies in our lives has significantly reshaped our
life-world; facilitating communication and information receiving instantaneous
replies from anywhere in the world, changing our shopping and working practices,
saving time and creating new jobs. In
response to these changes, I noticed that it is now increasingly recognised
that children should be developing capability in accessing or retrieving
information and learning to learn. However,
the aim of the use of ICT with children is to teach technological literacy through
technological products and process, and to engage children in the practical
activity of designing and making things (Siraj-Blatchford &
Siraj-Blatchford, 1999). From my point
of view, it is important to note that it was not the products that the children
made, and it was rather what children learned in the process of making
products. Just as literacy in language
learning is more than just learning to read so technology literacy is more than
just being able to operate or understand technology. Because
of children in the process of exploring and applying technology children may
develop a structure of facts, concepts, principles, procedures, and phenomena
that will provide resources for the `cognitive activities of knowing,
understanding and reasoning” (Greeno, 1991, p. 174).
By using
appropriately designed and supported computer applications, it enables the
ability to learn to recreate and children need to see ICT used in a meaningful
context and for real purposes (Siraj-Blatchford & Siraj-Blatchford,
2000). For example, introduce young
children to new software tools and applications, and draw upon their interest
of adult interactions with ICT at the supermarket
checkout to look at the bar-code scanners technology. They can identify the barcodes use in the
store and learn about the stock control and price information. By using computer functions which integrate
into children’s pretend play, and conduct with suitable software or touch
screens in play environment, such as shopping, gardening or cooking. Encourage children to observe and talk about
the use of ICT in the environment such as traffic lights, telephones, mobile
phones, televisions, washing machines, printer, or copy machines to deepen
their understanding.
In accordance
to theories of learning that underpin education systems are grounded in the
belief that humans learn best when they are engaged and actively constructing
meaning (Piaget, 1972 & Vygotsky, 1978).
By using both real and pretend play, ICTs may be integrated in support
of socio-dramatic play and this kind of play is widely recognised to be of
significant cognitive and socio-emotional benefit. I agreed that ICT has also been found to
support children in their imitations and simulations of the adult world and
human relationships through symbolic representation. A
well-designed and appropriate application can provide for a wide variety of possible
responses by the children, it allows the child to try things out and, if it
does not work, try another options even they made mistake (Smilansky, 1990). ICT
assisted instruction processes provide challenges to children, probing them to
think and develop creative ideas. However,
I realized that the generation of new knowledge and procedures for exploring
will rise only when children are encouraged in a supportive environment, in
which they are able to feel free to express their opinions and justify their
responses in appropriate ways.
References:
Greeno, J. G. (1991). Number sense as situated knowing
in a conceptual domain. Journal in
Research in Mathematics Education, 22, 170-218.
Piaget, J. (1972). The
principles of genetic epistemology. New York: Basic Books.
Selwyn, N. (1999). `Resisting the Technological
Imperative: Issues in Researching the `Effectiveness’ of Technology in
Education’ from the online journal Compute - Ed, Vol 5 Online 11th
March 2005 at: http://pandora.nla.gov.au/nph-arch/2000/Z2000-Jun-5/http://computed.coe.wayne.edu/Vol5/Selvyns.html
Siraj-Blatchford, I. & Siraj-Blatchford, J. (2000).
More than computers: Information and
communications Technology in the Early Years, London, Early Education (The
British Association for Early Childhood Education).
Siraj-Blatchford, I & Siraj-Blatchford, J. (1999).
Supporting Science, Design and Technology
in the Early Years. Buckingham, Open
University Press.
Smilansky, S. (1990). Sociodramatic play: Its relevance to behaviour and
achievement in school. In Klugman, E. & Smilansky, S. (Eds.), Children’s Play and Learning. New York:
Teacher’s College.
Vygotsky, L. S. (1978). Mind in society: The development of higher
psychological processes. Cambridge, MA: Harvard University Press.
Reflection Two – Computers and Literacy Learning
There were two
children sitting together in front of the computer during the free play time
today. Child A was playing on a game
with matching different objects from the card he had turned over. When he touched the object on screen, it came
up a sound of speaking what the object was.
Child B appeared very interesting in the game and kept asking questions of
what to do and how to do this and that. After
their discussion, child B moved himself on practicing and playing the game
through the support from child A.
Play
is the foundation of all young children’s experiences, so it is logical that
the effects of exposing young children to computer would be revealed through
their play. Some searchers found that
children use computer for play, they moved through a progression of play
behaviours similar to the path they would follow for any other new play
materials (Escobedo, 1992; Liang & Johnson, 1999). Of
course, you might be concerned with the proliferation of ICT that new technologies considerably
influence young children’s lives. These concerns might be result from the mostly incorrect
belief that using ICT in tools for the interaction with children, it encourages
children to be passive recipients, or solitary computer game players isolated
from social interactions in learning and playing (Tsantis, Bewick, &
Thornton, 2003). In fact, it provides opportunity for young
children to enhance their self-esteem and confidence, engage in collaborative
learning and empower their social skills, and contributes in a positive way to
children’s emotional development (Crook, 1994).
It proves that a positive social
contexts and interactions with more knowledgeable others enabled learners to make
sense of ideas and create meanings more effectively in achieving the individual
child’s independently learning and the zone of proximal development (Vygotsky,
1978).
I agreed
that with providing child-oriented activities and sufficient play time at the
computer can reach the optimum level of symbolic play that leads the
opportunities for their literacy development (Crook, 1994). It is important that as an educator, we need
to know how contemporary theories and what practices about learning and
development can be linked to ICT use.
For example, using the computer as a prop in the centre for children is resulted
in expanded children’s symbol uses, keyboard typing empowered children literacy
learning, understanding of computer processes, screen functions and searching
information through connection with the internet are all supported their Knowledge
and Understanding of the World (Ministry of Education, 1996). Computers can also be an increasing element
in the mathematical education of children.
Its assisted instruction processes provide challenges to children,
probing them to think and develop mathematical ideas including special
awareness and properties of shapes. This
type of play is contextual play and is perhaps practice play (Labbo, McKenna,
& Kuhn, 1996), because children are learning a skill and practising it with
the actual object. After practicing,
they are aware that they need to make connection with the computer by turning
on the main control button before reaching the computer and screen; they
understand that they have to connect the computer with the printer by choosing
the printer mode before their printing (Ministry of Education, 2007). They clicked hypertext items over and over;
they moved the mouse across the screen but once they began to transform the
computer screen by typing those alphabetic keys on the keyboard, they create
their own learning of literacy.
Computers
help even young children who `were more able to keep in mind a number of
different mental states simultaneously and had more sophisticated theories of
mind than those who did not use computers’ (Fletcher-Flinn & suddendorf,
1996, p.229). In Piaget theory states
that children learn when they are able to construct meaning from their
experiences with the objects that they encounter. Children are capable of learning from their
sensory-motor experiences with objects, and become capable of making
abstractions and formulating ideas and concepts are based on these initial
explorations (Piaget, 1972). This could
be reflected from child A who is supporting his own literacy development of
what he learned about the programme from one context to another by matching the
objects game to learning different vocabularies and different shapes from
touching the screen.
References:
Crook, C. (1994). Computers and
the Collaborative Experience of Learning, London, Routledge.
Escobedo, T. H. (1992). Play in a new medium: children’s talk and
graphics at computer. Play and culture,
5, 120-140.
Fletcher-Flinn, C. & Suddendorf, T. (1996). Do computers affect the
mind? Journal of Educational Computing Research, 15 (2), pp. 97-112.
Labbo, L. D., McKenna, M. C. & Kuhn, M. R. (1996). Computer Real and Make-believe: Providing
Opportunities for Literacy Development in an Early Childhood Sociodramatic Play
Centre. (ERIC Document Instructional Resource No. 26 ED396254).
Liang, P., & Johnson, J. (1999). Using
technology toenhance early literacy through play. Computing in the Schools, 15, 55-64.
Ministry of Education. (1996). Te Whāriki, he Whāriki Mātauranga mo ngā Mokopuna o Aotearoa: Early
childhood curriculum. Wellington, New Zealand: Learning Media.
Ministry of Education. (2007). The
New Zealand curriculum. Wellington, New Zealand: Learning Media.
Piaget, J. (1972). The principles of genetic epistemology. New
York: Basic Books.
Tsantis, L., Bewick, C., & thornton, S. (2003). Examining some
common myths about computers in the early years. Young Children on the Web. November 2003, 1-9.
Vygotsky, L. S. (1978). Mind in Society: The Development of Higher
Psychological.
Reflection Three – ICT based Dramatic play
Today, the children
kept asking me to read some story books to them while they were waiting for
their parents to pick them up. Young
children love to hear, make, and read stories, so I decided to turn on the CD
player and put on my favourite CD’s story `Go for a bear hunt’. After the story finished, children kept
asking `again, again please!’ Thus, I
suggested them to use their imagination to do the actions, encouraged them to
express their feelings and to speak out the words by following the story.
Functioning
ICTs such as the CD player can be used to integrate into the children’s pretend
play perfectly. Its gives children
opportunities not only to stimulate their imagination and thinking skills, or release
their feeling but build vocabularies which can be used to make and retell for
extending their language abilities. The
children demonstrated their excitment by listening concentrated and following
the lyrics from the story; they stood up and stomped on the floor when they
listened to `we go for a bear hunt, we got to the wheat field’. They held up both of their hands like flying in
the air when they said `we can’t get over it’; they lowered both of their hands
when they said `we can’t get under it’.
Sometimes, they pretended rolling the boat, walking in tiptoes, climbing
up and down the tree, feeling scary, yelling and having a deep breathe. Children were transforming the message from
the CD into make-believe themselves by acting out the actions and expressions
of the story (Liang & Johnson, 1999).
It has been agreed among some developmental psychologists and
educationalists that collaboration is especially important in the early
years. When children are share joint
attention and joint engaging in activities that provides a significant
cognitive challenge in itself (Light & Butterworth, 1992). There
is considerable evidence that ICT can be a powerful resource in helping to
support the social systems of pre-school learning environment. It proves that the value of ICT in fostering
children’s collaborative learning has been demonstrated successfully and it
does not occur as just simply by bringing children together to share the story (Crook,
1994).
After this
experience, children grew the knowledge and skill of using technology in their
play. They check the button on the wall whether
it has been turned on and connected with the CD player, putting a CD inside the
machine before pressing on the play button.
Their experiences and resulting play behaviours illustrate that they
internalize the technological concepts and are able to create the events by
themselves (Ministry of Education, 2007).
In according to Vygotsky’s notion of abstract transformation of objects
and roles in play, children use the CD player as a learning medium to transform
the story in their behaviours, in which has a direct relationship and can be
viewed as facilitating children’s literacy development and supports their
social skills and emotional development. (Vygotsky, 1978).
It is
becoming clearer that in play and literacy, certain foundational mental
processes may be shared. The ability to use and understand symbolic
representations in one context can then be transferred to another context. Children can be transformed with this concept
of using CD player for learning to the context of computer based learning. Te Whᾱriki advocates children learning through different technologies and recognise
the differentiate functions between different technologies in the setting
(Ministry of Education, 1996). Therefore,
ICT use should be grounded in
an understanding of the purposes, practices, and social context of early year
education. It also indicates ways that
ICT can support children's learning through transforming their play into
language and cognitive development (Smori, 1999).
References:
Liang, P., & Johnson, J. (1999). Using
technology toenhance early literacy through play. Computing in the Schools, 15, 55-64.
Light, P., & Butterworth, G. (1992). Context and cognition ways of learning and
knowing, Hemel Hempstead, Harvester Wheatsheaf.
Ministry of Education. (1996). Te Whāriki, he Whāriki Mātauranga mo ngā Mokopuna o Aotearoa: Early
childhood curriculum. Wellington, New Zealand: Learning Media.
Ministry of Education. (2007). The
New Zealand curriculum. Wellington, New Zealand: Learning Media.
Smori, S. (1999). Technology
in Early Childhood. Early Education, 19,
5-10.
Vygotsky, L. S. (1978). Mind in Society: The Development of Higher
Psychological.
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