There were two
children sitting together in front of the computer during the free play time
today. Child A was playing on a game
with matching different objects from the card he had turned over. When he touched the object on screen, it came
up a sound of speaking what the object was.
Child B appeared very interesting in the game and kept asking questions of
what to do and how to do this and that. After
their discussion, child B moved himself on practicing and playing the game
through the support from child A.
Play
is the foundation of all young children’s experiences, so it is logical that
the effects of exposing young children to computer would be revealed through
their play. Some searchers found that
children use computer for play, they moved through a progression of play
behaviours similar to the path they would follow for any other new play
materials (Escobedo, 1992; Liang & Johnson, 1999). Of
course, you might be concerned with the proliferation of ICT that new technologies considerably
influence young children’s lives. These concerns might be result from the mostly incorrect
belief that using ICT in tools for the interaction with children, it encourages
children to be passive recipients, or solitary computer game players isolated
from social interactions in learning and playing (Tsantis, Bewick, &
Thornton, 2003). In fact, it provides opportunity for young
children to enhance their self-esteem and confidence, engage in collaborative
learning and empower their social skills, and contributes in a positive way to
children’s emotional development (Crook, 1994).
It proves that a positive social
contexts and interactions with more knowledgeable others enabled learners to make
sense of ideas and create meanings more effectively in achieving the individual
child’s independently learning and the zone of proximal development (Vygotsky,
1978).
I agreed
that with providing child-oriented activities and sufficient play time at the
computer can reach the optimum level of symbolic play that leads the
opportunities for their literacy development (Crook, 1994). It is important that as an educator, we need
to know how contemporary theories and what practices about learning and
development can be linked to ICT use.
For example, using the computer as a prop in the centre for children is resulted
in expanded children’s symbol uses, keyboard typing empowered children literacy
learning, understanding of computer processes, screen functions and searching
information through connection with the internet are all supported their Knowledge
and Understanding of the World (Ministry of Education, 1996). Computers can also be an increasing element
in the mathematical education of children.
Its assisted instruction processes provide challenges to children,
probing them to think and develop mathematical ideas including special
awareness and properties of shapes. This
type of play is contextual play and is perhaps practice play (Labbo, McKenna,
& Kuhn, 1996), because children are learning a skill and practising it with
the actual object. After practicing,
they are aware that they need to make connection with the computer by turning
on the main control button before reaching the computer and screen; they
understand that they have to connect the computer with the printer by choosing
the printer mode before their printing (Ministry of Education, 2007). They clicked hypertext items over and over;
they moved the mouse across the screen but once they began to transform the
computer screen by typing those alphabetic keys on the keyboard, they create
their own learning of literacy.
Computers
help even young children who `were more able to keep in mind a number of
different mental states simultaneously and had more sophisticated theories of
mind than those who did not use computers’ (Fletcher-Flinn & suddendorf,
1996, p.229). In Piaget theory states
that children learn when they are able to construct meaning from their
experiences with the objects that they encounter. Children are capable of learning from their
sensory-motor experiences with objects, and become capable of making
abstractions and formulating ideas and concepts are based on these initial
explorations (Piaget, 1972). This could
be reflected from child A who is supporting his own literacy development of
what he learned about the programme from one context to another by matching the
objects game to learning different vocabularies and different shapes from
touching the screen.
References:
Crook, C. (1994). Computers and
the Collaborative Experience of Learning, London, Routledge.
Escobedo, T. H. (1992). Play in a new medium: children’s talk and
graphics at computer. Play and culture,
5, 120-140.
Fletcher-Flinn, C. & Suddendorf, T. (1996). Do computers affect the
mind? Journal of Educational Computing Research, 15 (2), pp. 97-112.
Labbo, L. D., McKenna, M. C. & Kuhn, M. R. (1996). Computer Real and Make-believe: Providing
Opportunities for Literacy Development in an Early Childhood Sociodramatic Play
Centre. (ERIC Document Instructional Resource No. 26 ED396254).
Liang, P., & Johnson, J. (1999). Using
technology toenhance early literacy through play. Computing in the Schools, 15, 55-64.
Ministry of Education. (1996). Te Whāriki, he Whāriki Mātauranga mo ngā Mokopuna o Aotearoa: Early
childhood curriculum. Wellington, New Zealand: Learning Media.
Ministry of Education. (2007). The
New Zealand curriculum. Wellington, New Zealand: Learning Media.
Piaget, J. (1972). The principles of genetic epistemology. New
York: Basic Books.
Tsantis, L., Bewick, C., & thornton, S. (2003). Examining some
common myths about computers in the early years. Young Children on the Web. November 2003, 1-9.
Vygotsky, L. S. (1978). Mind in Society: The Development of Higher
Psychological.
Kia Ora Clara
ReplyDeleteIt is good to see your ideas and thoughts regarding ICT learning by using computers. There are several opinions I agree with you. As you explained above, mainly I agree that children have gained lots of benefits from ICT.
In your reflection, you said, “I agreed that with providing child-oriented activities and sufficient play time at the computer can reach the optimum level of symbolic play that leads the opportunities for their literacy development (Crook, 1994).” In regards to this statement, I have slightly different point of view.
While I read your reflection, I asked to myself that how much time is sufficient play time on the computer for children’s literacy development? What types of software can I use for child-oriented activity? What impact will have on a child’s disposition towards learning?
Overall, we are still in learning journey with ICT and we will learn more ICT by practicing them, aren’t we? I enjoyed reading your reflection and it would have been great if you included your reflective opinion about the use of computer and how you are going to support and so on. Well done!
Kia kaha!
Kia Ora Clara,
ReplyDeleteI agree with the statement you made about a common misconception about ICT, citing a comment from Tsantis, Bewick, & Thornton (2003) that ICT encourages children to be passive, and socially isolated. I think this is an idea that a lot of people hold regarding ICT and children; I remember when I was younger and using my laptop that my mum would tell me to stop being antisocial – when in fact I was using ICT to communicate and share information with my friends in a different way. Ministry of Education (2005) explains that ICT can be used to “capture, access, use and share information electronically” (p. 2).
I also agree with what you said about educators needing to know about how we can incorporate the use of ICT within our current practice. I do feel that this reflection was quite literature-heavy; it would have been good if you used literature to accompany your ideas, opinions, and practices instead of using lots of quotes from literature.
Overall, I think you have made some good points and have provided insight on the benefits of using ICT with children. Ka pai!
References
Ministry of Education (2005). Foundations for Discovery: Supporting learning in early childhood education through information and communication technologies: A framework for development. Wellington: Ministry of Education.
Tsantis, L., Bewick, C., & Thornton, S. (2003). Examining some common myths about computers in the early years. Young Children on the Web. November 2003, 1-9.
Computer literacy is a term that has been around since the early days of computers. I also agreed with how you provide child- oriented activities and play time on the computer, which I enjoyed looking at the colorful screen on the top of the page. You also said that using computer as a prop in centre for children to practice, using keyboard to empowering children literacy learning.
ReplyDeleteI still not believe that allowing children to use computer on internet except supervision. I am planning to challenge myself discuss with my supervisor, if it is possible to try and have one computer for children in our centre,so I can help with their literacy learning. I think children need to experience with the real computer that will make a difference instead of pretend play and dramatic play.(Ministry of Education,1996).
I agree when you identify computers can also be an increasing element in the mathematical educational of children. It also provide challenges to children and develop special awareness and properties of shapes.(Labbo, McKenna, & Kuhn,1996).
References:
Ministry o Education, (1996). Te whariki, he whariki. Matauranga mo nga Mokopuna o Aotearoa: Early Childhood Curriculum: Wellington, New Zealand: Learning Media.
Labbo, L. D. McKenna M.C. & Kuhn, M.R. (1996).Computer Real and Make believe: Providing Opportunities for Literacy Development in an Early Childhood Socio dramatic Play Centre. (ERIC document Instructional . Resource no. 26 ED396254
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